using System.Collections.Generic;
using UnityEngine;

public class ShowHideButton : MonoBehaviour
{
	public GameObject obj;

	public List<GameObject> objs = new List<GameObject>();

	public void OnClick()
	{
		obj.SetActive(!obj.activeSelf);
		foreach (GameObject obj in objs)
		{
			obj.SetActive(!obj.activeSelf);
		}
	}
}
